Browsing Tag

car sketches

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Car Design How a Sketch becomes a Real Car

Car Design Process is always a bit complicated to explain, and I know that many of you would like to understand how a car sketch is transformed in a real car project.

It is a teamwork complex activity, Design dept will work with other departments in the company to complete the project and see one day that project in production.

In this video, I try to explain how this process takes place.


Design Education News

Drawing Cars Tutorial The Front Perspective

Car Sketch by Luciano Bove

Car Sketch by Luciano Bove

The front perspective is the first step after learning the side view. Car sketching can be a lot of fun, but you must draw well cars to have fun with it, this is also the reason to learn the right steps to sketch a car in every view.

Here my latest video tutorial on my Youtube channel, enjoy!

Design Education News

Car Sketch Tutorial Top View Perspective

Car Sketch Tutorial Top View Perspective

Car Sketch Tutorial Top View Perspective

I just made a new fresh video tutorial about the Top View Perspective in car sketching, in this video main points are:

overall proportions

wheels in perspective

the center line section

the cast shadow

the focal point

few details

The objective is to show how we can start a car sketch correctly keeping in mind these elements while sketching.

Enjoy the video and share it, thanks!

Design Education My Articles News

Car Sketch Tutorial, Fast Ideation.

Sketch demo by Luciano Bove

Sketch demo by Luciano Bove

When I look at portfolios, to give a feedback, I often see lots of sketches with too many details. If you decide to draw all details on each sketch you risk losing the “ideation feeling” or that right mood that will bring you to find an interesting proportioned car sketch.

For this reason, I made a car sketch tutorial to explain and show how to just have fun looking for new proportions before thinking about design and details.

In other words, do not close yourself to fast into a styling mood. Proportions come first!

Design Education

Car Sketch Marker Tutorial by Michele Leonello

Step by Step Tutorial by Michele Leonello

Step by Step Tutorial by Michele Leonello

Michele Leonello is an expert Car Designer (former Alfa Romeo designer) and also one of best SPD Design school teachers in Milano Italy.

Michele made this great step by step marker car sketch tutorial to clearly explain his own technique and methodology, so here I am presenting it to you because it might be useful to understand and of course exercise!

Visit Michele Leonello website here!

Design Education My Articles

Basic Shapes & Reflections on Car Sketches

This post is for all Transportation Design students struggling with reflections on their car sketches, we know that often we start applying reflections using a ball point pen or black markers without really knowing why and what we are drawing.

Reflections come from the Basic Shapes form and shadow study, in the quick illustration I made you can see 4 basic shapes ( Cube – Sphere – Cylinder – Cone ) on a flat white surface with a light source coming from left upper corner and a chrome surface type on all of them.

The objective is to show how reflecting surfaces interact with: light, shadows and horizon line (building , nature,…), naturally there is also the sky reflecting in them.

In the next illustration you have indicated what corresponds to what so that you can understand better the origin of reflections on surfaces.


The HORIZON black area shaded to a lighter gray corresponds to all objects, nature, buildings, mountains,…present in front of our object. If the surface is curved all those objects will be reflected in a flatter way because of curved surface distorting the image (like a mirror when is distorting our faces because it is curved). Applying pencil or markers we will start very dark on top of our reflection to gently shade lighter coming down to ground line. The reason is simple the shading effect (dark on top to light down) gives the 3D realistic effect to the object and its reflection, you have to learn how to judge this aspect according to the level of curved surface (less curve less distorted objects).

The SKY area is only a shaded area going to dark to light and it represents the sky concentration on the curved surface, its darkest spot should be as dark as the darkest part of our HORIZON reflection (top part of it), this is the way to make it look shiny and flashy.

Contrast is very important to make you reflections very shiny, remember always from dark to light.


In this sketch you can see how I am using the basic shapes reflections rules applied very quickly on a side view car sketch thinking about how the surfaces are (in my head).

I hope that this quick explanation is useful to you!

To learn how to sketch cars click here: Car Design Sketching Tips 2




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